Stats
Strength - STR
*STR is used for both ATTACK and DEFENSE
-Player A attacks Player B (Rolls 1d20+STR)
-Player B goes to block (Rolls 1d20+STR)
-If the attack roll is higher then it goes through, if the defense roll is higher then it gets blocked and no damage is received .
*You gain +1 Base Damage Every 10 STR
Agility - AGI
*AGI is used to determine turn order for when combat is happening
-Player A has 2 AGI, Player B has 3, and Player C has 1
-Player B goes first, A second, and C last.
- In situations when a target's AGI is decreased or increased due to a buff/debuff then their turn order may change as well.
*AGI is used for Dodging
Both players (Attacker and Defender) roll for AGI after the defender decides to dodge.
Intelligence - INT
*INT is used to determine how much mana a character has- it may also affect Higher Tiered spells damage.
- Mana is calculated by:
INT x 10 = Total Mana
*INT is also used for determining if a spell hits or is blocked/dodged.
- INT is used instead of STR when attacking with a spell
-Player A casts fire ball at Player B (Rolls 1d20+INT)
Endurance - END
*Endurance is used to calculate a characters total HP.
-All characters have a base HP of 20
-To calculate total health:
20 + (END x 5)
*STR is used for both ATTACK and DEFENSE
-Player A attacks Player B (Rolls 1d20+STR)
-Player B goes to block (Rolls 1d20+STR)
-If the attack roll is higher then it goes through, if the defense roll is higher then it gets blocked and no damage is received .
*You gain +1 Base Damage Every 10 STR
Agility - AGI
*AGI is used to determine turn order for when combat is happening
-Player A has 2 AGI, Player B has 3, and Player C has 1
-Player B goes first, A second, and C last.
- In situations when a target's AGI is decreased or increased due to a buff/debuff then their turn order may change as well.
*AGI is used for Dodging
Both players (Attacker and Defender) roll for AGI after the defender decides to dodge.
Intelligence - INT
*INT is used to determine how much mana a character has- it may also affect Higher Tiered spells damage.
- Mana is calculated by:
INT x 10 = Total Mana
*INT is also used for determining if a spell hits or is blocked/dodged.
- INT is used instead of STR when attacking with a spell
-Player A casts fire ball at Player B (Rolls 1d20+INT)
Endurance - END
*Endurance is used to calculate a characters total HP.
-All characters have a base HP of 20
-To calculate total health:
20 + (END x 5)
Tower Mechanics
A player may return to their previous checkpoint if they think their life may be in danger (A 2 turn cast time) but it will reset all their progress past the checkpoint floor.
There will be events where in players from different levels of difficulties (and different floors) will be able to interact.
There are also plenty of events where players from the same difficulty will team up.
Stats & Combat
Everyone starts off with 1 base damage, which is equal to your character attacking barehanded with no weapons.
Weapons have additional damage stats that must be taken into account when calculating damage #s
e.g: ( Beginner sword +2 DMG)
To calculate final Damage (DMG) = Base Damage + Weapon Damage
*You gain +1 Base Damage Every 10 STR
Stats are gained through leveling up your classes and receiving SP (Status Points)
Players can invest XP on any class available to them.
Combat is a mix of logic based CRP (combat RP) and Roll based CRP. Which one to use will be up to the GM handling the RP.
Lives & Death
Depending on what difficulty you choose you will have a set amount of lives.
There are opportinities within the tower to increase your # of lives.
Once you run out of your lives, your character PERMENENTLY DIES. So be careful in choosing your difficulty.
There are opportinities within the tower to increase your # of lives.
Once you run out of your lives, your character PERMENENTLY DIES. So be careful in choosing your difficulty.
Rewards & Your Sponsor
Each player may only have ONE sponsor (God) each, but this does not mean they will only interact with one.
The pantheon of gods see Babylon as a source of entertainment, watching the challengers climb the tower is similar to how someone on twitch would watch a live streamer.
If the challenger does something that pleases a god, they may reward the challenger with points, items, or even skills.
Be aware that each god has their own personality, and gaining favor from a specific god may result in losing favor from another.
The pantheon of gods see Babylon as a source of entertainment, watching the challengers climb the tower is similar to how someone on twitch would watch a live streamer.
If the challenger does something that pleases a god, they may reward the challenger with points, items, or even skills.
Be aware that each god has their own personality, and gaining favor from a specific god may result in losing favor from another.
Rolls and Stat Point (SP) totals.
Stat Point (SP) is gained from leveling classes and receiving the corresponding amount of SP from that class level, SP Total is the amount of SP you've gained from all classes in total, e.g You have lvl 5 in Mage and lvl 3 in Thief, that means you have 15 SP from Mage + the 6 SP from thief, 21 SP in total.
By default, players roll a d20 for their common rolls, e.g an Attack roll using strength would usually look like this:
t!roll 1d20+5
This represents your d20 roll + your STR stat (5)
Once your SP Total reaches 15, you've officially gone up a step in strength in the Babylon universe hence to represent this you would now use d30 rolls instead of d20s.
Ofcourse , enemies will also be using this mechanic so you can use the rolls they use as a decent gauge of their strength.
Below is the Conversion rates.
LESS THAN 15 SP = d20
15 - 30 SP = d30
30 - 45 SP = d40
45 - 60 SP = d50
Well, you get the idea.
By default, players roll a d20 for their common rolls, e.g an Attack roll using strength would usually look like this:
t!roll 1d20+5
This represents your d20 roll + your STR stat (5)
Once your SP Total reaches 15, you've officially gone up a step in strength in the Babylon universe hence to represent this you would now use d30 rolls instead of d20s.
Ofcourse , enemies will also be using this mechanic so you can use the rolls they use as a decent gauge of their strength.
Below is the Conversion rates.
LESS THAN 15 SP = d20
15 - 30 SP = d30
30 - 45 SP = d40
45 - 60 SP = d50
Well, you get the idea.